EVIDENCE BASED SEL

Our social and emotional learning curriculum and online game were designed based on best practices in game-based learning and SEL education.

Girl with pink hair taking notes with her space dog Mup
Young girl playing Ava with Vanessa, CEO of Social Cipher
Ava is proven effective
In a recent pilot...
94%
of counselors and educators said Ava enhanced their sessions
73%
of students were more engaged during their session or class
22%
had better conversations about SEL skills
Created with a Team of Experts
Created with Experts

How Social Cipher creates content

Our SEL curriculum and online game dialogue are written by a team of current and former educators and mental health practitioners. Each module is tested with neurodiverse students and educators to ensure students are engaged and learning.

SEL Experts Kristen Spindler Denton, Lucas Harrington, and Melinda LaydenAva holding block building a pyramid

Built on Research-Based Frameworks

Our curriculum is based on the Building Blocks of Learning and CASEL frameworks. These frameworks draw from research on student development and SEL education.

Games Are Powerful Learning Tools

Games Are Powerful Learning Tools

Video game controller

Engaging

41% of ASD youth spend most of their time playing video games.

Book with page partially turned

Story Centered Learning

Digital storytelling can be a powerful tool for creating more engaging and exciting learning experiences. Each lesson in Ava is structured as an immersive story where students control the outcome.

Replay sign

Replayable

Playing multiple game session results in better learning. Ava incorporates branching storylines and multiple endings to encourage students to play again and again.

Pink heart

Real Life Application

Playing educational games may influence behavior of those who play in a positive way. Students using Ava have been able to take the SEL lessons learned in game and apply them to real-life situations.

Ava and Ramenbot having a conversation with answer choices
Video game controller

Engaging

41% of ASD youth spend most of their time playing video games.

Book with page partially turned

Story Centered Learning

Digital storytelling can be a powerful tool for creating more engaging and exciting learning experiences. Each lesson in Ava is structured as an immersive story where students control the outcome.

Replay sign

Replayable

Playing multiple game session results in better learning. Ava incorporates branching storylines and multiple endings to encourage students to play again and again.

Pink heart

Real Life Application

Playing educational games may influence behavior of those who play in a positive way. Students using Ava have been able to take the SEL lessons learned in game and apply it to real life situations.

Ava and Ramenbot having a conversation with answer choices

Word on the Street Is...

We've been kind of struggling with where to find helpful SEL materials and how to fill that gap for our students. We need way more of this, so go ahead, and make a lot of Ava.

- Caitlin S, OT

I loved playing - it's thoughtful, the interactions are thoughtful. When I showed my son, I loved watching him have fun. I was thinking to have my computer next to his and we just play together.


- Tracy B, Parent

I played with 5th-8th graders and all of them really liked it! We had a lot of conversations about what makes a great friend. It was great to see a neurodiverse main character.

- Maryanne C, Educator